What links here; Related changes; Special pages; Printable version; Permanent link; Page information; Ad Space Strategic bombing. If the enemy air region is heavily defended with fighters, the bombers may need to be escorted. If the current number of planes is lower than the reinforcement level, new planes will be added to it as long as there are sufficient stockpiled planes of that type. Putting 2 factories on transport planes should be sufficient for your logistical needs. Very cost-effective way of killing the enemy navy. They improve the following stats of aircraft executing the respective mission type[1]: Escort Efficiency belongs to the same family of modifiers but has no effect. Amazing guide! If you spot a mistake then you are welcome to fix it. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. How so? The only times they shine is if you allow the Allies and Soviet Union to fully mobilize against you as an Axis powerbut people around here have an extreme aversion to mid-war scenarios where the game actually presents something that offers more resistance than a dried-up old rubber band. Scout Planes on this mission perform aerial scouting and intel gathering, adding additional intel to the total intel from all sources on the countries in the target air zone. Strats can completely cripple the enemy, but requires a lot of IC. Close Air Support planes are designed to provide support in land combat. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night which should result in overall higher damage when bombing full-time (and especially when only bombing during the night, obviously). if you're only doing one sortie at night, then you're going from ((100% + 100% + 10%) / 3) = .7 to ((100% + 100% + 55%) / 3) * 120% = 1.02, a 45.7% overall increase in output. At 50% over capacity, the penalty reaches 100%, so it is very important to manage the available capacity. Close Air Support. in the air region without regard to the number of air wings present. The air support bonus can be observed in the tooltips that appear when you hover over icons for land units stats shown in the battle display. The more planes you fly over a state, the faster you will reach the maximum. This means they can perform CAS missions against targets CAS aircraft can't reach, which is particularly useful in areas without lots of airbases, like Africa or Asia. There is also a Reorganize option that allows greater control over moving planes between two or more wings of the same type. Create an account to follow your favorite communities and start taking part in conversations. Their capacity is determined by the deck size stat of the ship and they only support carrier-capable aircraft. Create an account to follow your favorite communities and start taking part in conversations. This may be very useful to provide some air support for an amphibious invasion when other bases are out of range. Choose tactical bombers to carry out close air support missions, instead of CAS, and use heavy fighters because of their longer range. This is a community maintained wiki. Especially important in Multiplayer where front lines have many units in them. And with the new air designer, designing a tactical bomber with medium bomb bays for strategic bombing takes away nearly all of the ground-attack capability of said tactical bomber. Using carrier fleets might also be very useful if the region has a coast where the player can (safely) anchor the fleet. Naval strikes using only airpower never attack enemy convoys carrying resources or supplies. Only do this if you have plenty of fuel, when not at war. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Air superiority can also affect other air missions such as: Air combat has a chance of generating aces. Please see the. Redirect page. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. Ai is so shit you dont need any strat. tacticals & modded aircraft. The details pane of that window provides numbers across a long time frame. It is VERY effective, but numbers play a big part. And this is actually helped by them having a huge air force, because the AI never disbands air wings. All trademarks are property of their respective owners in the US and other countries. The ratio is non-linear, at high levels of air superiority you need to add substantially more planes to increase air superiority by 1%. the night penalty is -90% for planes, not -50%. Strategic bombers can be fought in the air by fighters. I don't think the night time penalty for strat bombing works either: I have a tendency to only do day missions, because if I remember it correctly, planes do a number of set sorties every 24 hours (3? The poor AI can't defend well against bombers. Wings of 500 bomb the shit out of any zone. I know GB can get a national focus making their fighters 10% cheaper to build, which probably helps out. It's a bit of a niche area. The value of strat bombing cannot be underestimated in multiplayer, especially if you have a minor nation with a decent amount of them doing the work for you, like Canada. This might cause enough damage to their air bases to "even the odds" by reducing enemy mission efficiency. Holding shift allows you to draw a smooth frontline for a field marshal, which prevents gaps from being created. The maximum penalty without doctrine is 35% at 100% air superiority. I didn't know they targeted Airbases first. Each land-based air base can support 200[1] planes per base level without any penalties. Like their lighter counterparts, Heavy Fighters can perform Air Superiority and Interception air missions. New comments cannot be posted and votes cannot be cast. 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine). In this guide, youll be shown what division templates are best, supported by actual calculations. Is it worth building strategic bombers? Questions, Paradox Would you care to add a template for heavy fighters as air superiority/escorts for bombers? Bombs enemy buildings to cripple their industry. Does it affect just CAS or any aircraft with a CAS mission available, i.e. It is possible to have a 1940 plane at the start of 1939! Information, Frequently Asked They can perform Close Air Support, Strategic Bombing, Naval Strike, and Port Strike air missions. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play Wings with multiple assigned missions will fly exactly one of the selected mission types per mission opportunity. It might even be worthwhile if the player captures a state without an air base to build their own level 1 base there as quickly as possible. But this is one of the primary uses of strategic bombers. I only start bombing if I know this would be a even fight or I might even lose if I don't slow down the enemy war machine. Taking the country after that was a breeze. Strat bombers aren't as overpowered as they were from before 1.5.1 but they're still highly annoying and hugely powerful when microed. You are using an out of date browser. Heavy fighters are more effective than light fighters in this role. Do you like to use Strat bombers, . Up to -30% movement speed to enemy divisions. Air support gives an attack bonus to friendly troops and also directly damages organization and strength of enemy divisions. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. Or if you just love roleplaying with night bombings then yes!!! the left side's bonuses, if they worked fully, would also obviously be even more impactful if you happened to have two of your sorties run at night - not all that uncommon. I am struggling to find a reason to get purely strategic bombers when a tac bomber can do the same job plus do ground. A wing with more planes than can join its highest priority battle can split to join multiple battles. They may get targeted by naval anti-air. But AI UK is actually pretty good at protecting convoys (one of the few things HOI4's AI does really well) so you take a lot of casualties for little gain. Each type of aircraft built upon light airframes also has a carrier variant that can be researched. For some mission types, there are modifiers improving their effectiveness which are also called "mission efficiency": Air Superiority Mission Efficiency, Interception Mission Efficiency, Air Support Mission Efficiency, and Naval Mission Efficiency. This mission is equivalent to the naval strike mission, but with increased effectiveness and losses. This means that in some parts of the Pacific planes will only fly one sortie during the day, which can really hurt carriers depending on where you engage. All this bomber does is Strategic Bombing, with modules on it that amplify its night-time effectiveness, and an armor plate (optional) to make it take fewer losses. Tactical bomber: Can be outfitted for any role, but is best used as CAS. Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. @Kayzer Light, Medium, Heavy, Amphibious tanks should all use the same division template: Those designs are a trade-off between offensive power (tank) VS. Org/HP (motorized/mechanized). i want to build massive amounts of strat bombers but I dont know if it is worth it, With the new update (DLC?) Mission efficiency bonuses (e.g. An air wing can support any land combat in provinces within its range. That makes a lot of sense, that they make the enemy air force less effective then start taking out production and supply. Well, the main problem isn't that they're bad at what they do, but that you rarely need them. Same goes for AA. With 48 CAS present, the bonus would be +22.2%. The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers. 3. Interactive corporate website, Lidiya 'White Rose of Stalingrad' Litvyak, a port strike cannot be performed unless the enemy has less than 30% air superiority, a nuke cannot be dropped with a Strategic Bomber or Jet Strategic Bomber unless you have at least 75% air superiority, paratroopers cannot be dropped unless you have at least 70% air superiority, bombers deal more points of damage to a ship than they lose in the attack. But this may only work if their air bases are already close to full capacity. The number of airplanes involved in a port strike is increased by the port strike value (e.g. Wings with this mission will only participate in air combat if enemy bombers or transport planes are detected. If there are none, then reinforcement will take place when new planes of the correct equipment type are produced by military production lines. the night penalty isn't -50%, as you guessed, but -90%. Fighters are fast and nimble and can do many jobs. They are meant to be used en-masse, the goal being to inflict damage faster than your opponent has the ability to repair and completely cripple them for as long as you want to bomb them for. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. This item will only be visible in searches to you, your friends, and admins. They are good both for protecting bombers at range and intercepting enemy bombers. I agree about that. If you like it, I would very much appreciate if you'd follow me on Spotify. Press J to jump to the feed. I only have 25+50 hours in the game though, so would love for someone more experienced to chime in. Pilot exercises. TACs are great for their versatility. The tooltip for the air base shows the total number of planes located there (and a list of the countries with air wings and the types of planes). New comments cannot be posted and votes cannot be cast. Can we apply the medium tank templates to light tanks?If we can,how much will they be effective? The excess intel only serves as a buffer if the player stops performing any air reconnaissance. How do you manage the wings of them, I feel ive had the best luck with stacks of 50 as there is no real feedback except that crappy line graph I have no real idea what im doing with wing size. 2% comes from radar. Close air support mission [ edit | edit source] Available for: CAS, Tactical Bomber, Jet Tactical Bomber. You need to sign in or create an account to do that. Logistics strike. Tactical bombers have an advantage over naval bombers in terms of max speed, range, air defense. The actual amount is a random value up to that portion (i.e. within the strategic region by clicking on the proper button. Bomb Scotland's infrastructure into dust and watch them all die. To perform multiple missions simultaneously, create multiple smaller wings and assign a wing to each individual mission. Design tip: maximize soft attack and breakthrough. Do bombers attack equally during day and night and are modifiers calculated like in land combat, meaning the -50% night penalty will equal an average +25% efficiency? All of their airfields became overcrowded (because they were wrecked) and their civilian factories were flattened so they couldn't repair them as quickly as I bombed them. Deals damage to enemy divisions on the ground. In HOI4 you can't decide what to target and you potentially find yourself advancing into states that you just bombed into oblivion and run out of supplies and incur in attrition because of this. Earthquake relief sale gives you $1000 worth of Steam . All rights reserved. If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. Create an account to follow your favorite communities and start taking part in conversations. Press J to jump to the feed. Though expensive, they can be well-worth the cost. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Wings with this This needs to be verified). Interactive corporate website, Enemy bombers are detected in an assigned air zone, At least one undamaged building, including state buildings in partially covered states (if any), Enemy divisions or air wings are receiving supply from a supply node, At least one friendly division with a non-zero supply consumption is present, If the wing's range does not cover the entire strategic region, it will get a, The mission efficiency of the strategic region is the. Wings with this mission will participate in land combat throughout the strategic region. In contrast to other state-wide buildings, air bases are located in a specific province (which is fixed per state) and control of this province determines who can use the air base. Through Corpo di Truppe Volontarie focus. Decreasing enemy stats is quite simple; a fleet on 'hold' command (or the 'naval support' mission) will fire at enemy divisions fighting on a coastal tile, giving them a up to -25% debuff to soft/hard attack and breakthrough/defense in combat. Pilot exercises can be used to gain experience for the air wing and to gain national air experience. Single player no, multi yes. Press question mark to learn the rest of the keyboard shortcuts. This amount is affected by mission efficiency, so lacking air superiority or range to reach the whole area will result in less supply getting through, while using More Ground Crews will slightly increase the amount. Example: A battle takes place in a forest province (-10% enemy air superiority). They have become even worse after the piercing buff. This is a community maintained wiki. Hi, let me introduce myself! You miss 'em when you don't have them, especially multiplayer. Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber, Strategic Bomber, Jet Strategic Bomber. By that point, every plane they had suffered a 100% overcrowded airfield penalty, and all of their units suffered from attrition. The mission efficiency of a wing influences what percentage of its planes can actually carry out the assigned missions. Strategic bombing damage is about 120 damage per attack cycle for ~0.3 buildings destroyed. Given that air warfare is the only type that directly affects all three types of combat (on top of the strategic targeting), the air war is something the player must take into account when devising successful strategies. Enabling pilot exercises will disable all other missions. When attacking ships, the probability is [13]. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Planes capable of naval minelaying can be assigned to naval minelaying missions only during wartime. 10% penalty with full battlefield support doctrine becomes 13% [10% * (1+30%)]). The effective and hard cap that scout planes can contribute to intel are. Are signal company and recon company worth it? r/hoi4. Damage will reduce the capacity the base can hold until repaired. In my experience they're a bit pointless. The mission flown will be the first one in priority order, as shown in the left-to-right order of the buttons in the air UI. It can be extremely useful in MP against other players if you can maintain air superiority. Wings with this mission will fight and disrupt any enemy air wings operating in the area. In the table below, determine the mission that will be flown by a wing with multiple missions selected by reading the missions from the first line downwards, stopping at the first mission where the condition is true. Heavy tanks are much more expensive than Medium Tanks, and suffer from very harsh combat penalties in many terrain types. The increased numbers are shown in the Intel Ledger in the Diplomacy screen for a country. Trains your pilots, increasing the stats of the planes in the air wing, at the cost of some accident losses and fuel usage. I usually forgo strat bombing for that reason, but I haven't played an MP game, so maybe it's more valuable there than in SP. ac valhalla asgard choices thor tyr or freyja, 25 Febbraio 2023 , 25 Febbraio 2023 you can target certain structures with your strategic bombers. Only NAV2 and NAV3 have a sufficiently high naval attack value to sink troops convoys. In HOI3 you could decide whether to target factories, air bases, infrastructure, ports, etc. An air wing may be assigned up to one ace only. Maintenance company (1939 upgrade) adds 10% to the equipment's reliability, e.g. These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines. Is there any data out there about how much damage bombers can do to their targets and how much of an effect that has on the nati9n being bombed? They are super expensive and need to be escorted by Fighters to be worth the cost. You need a strategic bomber station within range of the target province . Each plane can give up to 0.2 supplies, meaning a full wing of 100 can give 20 supply. The automatically stop pilot exercises when fully trained icon will show when properly enabled. Scout plane: Provides intel on enemy troop compositions. Lets talk about strat bombers and whether they are good now. Combats close to its air base are prioritized as well as (to a lesser extent) battles with more divisions. The aircraft are divided into three different types of airframes: light, medium, and heavy, as well as their jet counterparts. Some of them I'm sure they get from America but in the last patch they tweaked the AI so that it builds more fighters. Destroys enemy trains and supply trucks. This item has been removed from the community because it violates Steam Community & Content Guidelines. To gather intel% on the industry/army/air of the country, the Scout planes can be assigned to any air zone and build up the intel bonus (to the intel tabs) over time. Bomb their country to dust. The supply given by this is used to make up supply deficits in the assigned strategic region, meaning that only units that don't receive sufficient supplies from normal sources will receive air supply. They can attack enemy convoys carrying troops. Espaol - Latinoamrica (Spanish - Latin America), https://en.wikipedia.org/wiki/Strategic_bomber#Interwar/World_War_II. It may be advisable to put air wings on standby during such conditions. i was responding to that second part. Heavy fighter: These typically have more range and damage than fighters. It is not just a problem of strategic bombers as a whole but there are also no specific missions for tactical air, which is a lot more accurate. Use transport planes to supply your troops advancing into enemy territory: railroads require quite some time to repair themselves. Aim for 30 ORG or higher when designing your tank divisions. You must log in or register to reply here. Set all field marshals to 'supply by truck' (3 trucks icon): this increases the supply range of supply hubs dramatically for all units under that field marshal. When in a stalemate, but you have superiority in the air, logistics strike will cripple enemy supply. Additionally, the divisional AA (again using the divisions' average) has a 7%[10] chance to shoot down a portion of the attacking planes. Redirect page. This ratio is stated as a percentage and results in a color applied to a region (can be viewed using the Strategic Air map mode). Once the American airforce is decimated, send in thousands of strat bombers. TAC bombers have a horrendous strat bombing stat. VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. So, besides the -20% lower detection, is there any reason to run night-only strat bombing missions? Tac bombers can fly in from super far away. The attacks are resolved as between land units, but they ignore defense, hardness and armor. The rate of minelaying depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. Only start building tanks when you have achieved full air superiority! @Comander-07 Support Artillery is indeed more efficient for smaller divisions, but engineers are worse for small divisions. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Try to capture an enemy air base as quickly as possible, so that the player can redeploy some fighters and CAS there. This page was last edited on 21 February 2023, at 12:35. military factories. 1 Anti-air decreases damage from CAS by 75%, so Anti-air is quite strong. The excess intel will begin to tick down, and only when it falls below the effective cap will the player begin to lose effective intel against that nation. New comments cannot be posted and votes cannot be cast. From Hearts of Iron 4 Wiki. Medium tanks typically offer the best of both worlds. Do you think they are as important as CAS aircraft? Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. Excess breakthrough is useless, but luckily breakthrough is a cheap stat. Join. Are tactical bombers worth it hoi4? Use the attrition graph to determine how much reliability your variant equipment needs. Questions, Paradox Tactical Bombers are smaller fast bombers that can help out ground troops and bomb enemy buildings. I couldn't build a navy big enough to kill all their carriers and battleships, so instead I built some radar stations and piled 1,000 naval bombers into the Mediterranean. These apply on the small airframe, since the small airframe is used as CAS. If one of the assigned missions has a condition that's "Always executes", no later mission in the list will ever be executed by that wing. Jump to navigation Jump to . I think they changed it to local time a few patches ago so there'll be exactly one night sortie per day except maybe in polar winter? Trying to get air superiority over the UK but can't beat their vast numbers of aircraft? bombers but in multiplayer you do need them, atleast if youre meeting "good" players. Night only bombings are actually useful if you dont have many bombers to lose - one of the few obscure features that's worth anything. Even AI America, with it's National Focus for Strategic Bombers, doesn't use them in any effective quantities. Air warfare is managed in the corresponding strategic air map mode. Strategic bombers seem useless if you've never been heavily bombed. CAS wings will contribute planes to the battle up to 54 planes. Intel advantage + air superiority can go from 25% to 40% bonus. New comments cannot be posted and votes cannot be cast. If in a mp game yes, vs ai no. . If the total number of stationed planes exceeds the capacity, every additional percent of planes causes a 2%[3] overcrowding penalty. if you don't do it/for CAS, you should just turn off night missions, since they're not worth the AA losses. Tanks are very expensive, build planes first. At the same time I will . When an air base gets captured, planes automatically relocate to other air bases if available and won't be lost. CAS gives your divisions a up to 25% bonus to attack and defense/breakthrough. Since you can't tell your bombers what to target anymore, they're useless. Each plane assigned to the attack rolls to hit a target. Note: Strategic Bombers are only effective in large numbers (more than 1000), otherwise self-repair out-repairs your damage output. In a Naval zone, the Scout planes will contribute towards air superiority in the zone which increases detection in the Naval zone. Most missions are conditional, in that planes will only fly if there is a known target at the time a wing mission is being chosen. Is the strat bombers worth it. In my opinion, tactical bombers should be preferred to strategic bombers by all powers, and strategic bombers should only be built by a few major powers, notably USA and UK, and that's in addition to building tactical bombers, rather than instead of building them.
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