Return southeast and cross the bridge guarded by goblins. Travel east toward Raglam and just before the town you will see a broken catapult aimed at the town. Continue all the way to the west to find the chest Moraeulf was talking about. He will reward you with 300 gold and a virtue key. You can find spoiled rations in the inn in Silden. Go back west and then south from Highcastle. To the west you will find 3 Vapor Masks. He will recommend that you talk to Abuk to learn more about the spyglass. She will teach Owyn the spell "And the Light Shall Lie", which will make Owyn look like a Moredhel. The Stolen Ruby (Chapter 1) In the passageway behind the Brak Nurr, you will find a stairway leading to the next level. Use the password 'VICTORY' to open it. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. He will give you the ruby and in return you will sharpen his sword for him. Just behind the hill to the northwest you will find the moredhel boxes. Go north and inside the house you will find a Crystal Staff. In the next room you will find the Oracle of Aal. It is quite possible to finish the game by choosing this route. Sadly Patrus will die in the destruction of the Rift Machine. Go south and then cross the bridge. Northeast you will find another trio of houses. Visit the Temple of Dala between Tyr-Sog and Eldpoint. Use the password DARKNESS to open the chest and you will find the Moredhel's battle plans inside. Follow the coast northwest until you reach the Dwarven mine Mac Mordain Cadal located between Zun and LaMut. Open the door of the stable just to the north and return to her. Finn will appear and will escort you to Prince Arutha. Search the lower level thoroughly to find and kill all six spellweavers. Give him one of your Vapor Masks so that he may escape. He looks identical to James. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. Inside you will see that Kroldech has been killed and you will find a powerful sword, some gold, and the battle plans. Return to the Temple of Dala to the west and give them the Sack of Grain. Visit Craig the logger in the south end of Dimwood. In the southeast corner of the area you will find two IronJaw traps in a chest. Continue west and see the ruins of Cavall Keep. ). To the south near the river you will meet Obkhar. Ask him about the mines and he will tell you that documents and maps were given to a tax collector in Eggley. Click on the house after the battle to speak to Mitchel Waylander. Return southeast and cross the bridge guarded by goblins. Go northeast from the town, follow the river south, and cross the bridge. He will ask you to retrieve one of his IronJaw traps from the area. She will teach Owyn the spell "And the Light Shall Lie", which will make Owyn look like a Moredhel. Go southwest to Sloop and enter the Upturned Keg. Return to Duke Martin and he will express concerns about what the enemy is planning. You will find Pug in a house southeast of the ruins by the coast. He will tell you where the Waani device is located. Chapter 8 - Of Lands Afar Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. She will teach Owyn the spell "And the Light Shall Lie", which will make Owyn look like a Moredhel. Return in a day and Steelsoul's man will allow to pass. Search the lower level thoroughly to find and kill all six spellweavers. Inside is a message from Count Corvalis to the High Priest of Kahooli in which he asks them to drive Navon Du Sandau mad. You will find a woman who will give you a Sack of Grain for the Leather Leggings. You can find spoiled rations in the inn in Silden. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. Eventually you will come across the stairway to the upper level. Go east from his house and cross the bridge. Enter Dhatsavan's temple near the center of the island by the waterfall. Return to Romney and report your success to the Duke. Travel north past Romney and through Prank's Stone. After Brother Dominic has been cured, search the left-most stack in the library to learn of a Tomas Megarson of Elvandar who knew Pug and Macros. Use the Key of Lineages you received from Calin to enter the ruins. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. Return to Dhatsavan's column in the ruins with the Cup. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. Inside you will see a note from Squire Phillip who has taken the device. You will find Pug in a house southeast of the ruins by the coast. You will find a woman who will give you a Sack of Grain for the Leather Leggings. Eventually you will come across the stairway to the upper level. Use the two remaining Vapor Masks to jump into the river and escape the mines. Chapter 7 - The Long Ride He will tell you to ask someone named Isaac about the ruby. Follow the coast northwest until you reach the Dwarven mine Mac Mordain Cadal located between Zun and LaMut. Take the maps from inside. In the passageway behind the Brak Nurr, you will find a stairway leading to the next level. All rights reserved. To the west you will find 3 Vapor Masks. You will be allowed to pass but will have to fight enemies on the other side of the pass. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. A house in this area contains [25] Raw Manna. Return to the Temple of Dala to the west and give them the Sack of Grain. Just through that you will find Calin. Go south and then cross the bridge. McCannur Ban Dok will tell you the current situation in the forest. He will reward you with a Ring of the Golden Way. Make sure both Pug and Owyn learn the spell. Restock your provisions from the items inside the house. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. He will give you the ruby and in return you will sharpen his sword for him. Use this key to open most of the locked doors under Sethanon. Inside one of the chests you will find the Interdictor Key. Inside the barn are four Glazer's Guild Seals. He will tell you where the rift machine is located and how to destroy it. You will find stairs leading down to the lower level in a room on the west side of the level. He will also give you three diamonds he had stolen from the Baron's Treasury. Venutrier of Lan will capture you and throw you into the mines. In a corridor to the northwest you will find Obkhar. Their defense will go up by 25. Return to the town and speak to Peter the Grey in the Inn. Inside the ruins you find a door that unlocks with the Key of Lineages. The fact that this cave is swarming with Nighthawks and Black Slayers marks it as the Nighthawks' hideout. Return to the upper level. Continue east past Highcastle. Continue all the way down the passage until you come to a large room. The Ghost of Jarel Lycrow (Chapter 2) The exit to the mines is in the northwest corner of the mines. In a corridor to the northwest you will find Obkhar. Craig the Logger (Chapter 7) He will reward you with 300 gold and a virtue key. After you cross the bridge, go east and talk to Moraeulf. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. Return to Irmelyn in Armengar to claim a 200 gold reward. He will reward you with 300 gold and a virtue key. Chapter 2 - Shadow of the Nighthawks Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. Eventually you will see a pass to the east. Sadly Patrus will die in the destruction of the Rift Machine. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. The below Walkthrough is quite complex. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. The Temple of Dala (Chapter 3) Go east to a farmstead and look in the house. Leave the sewers and Krondor. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. The priestess will ask you to find some grain for them. Return to Duke Martin and he will tell you to return to Northwarden. Take one of them with you. Arlie Steelsoul (Chapter 3) To the northeast you will find three pantathians who are causing the energy drain. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. The maps are very specific. Return to Craig and give him the trap. In the top-right corner of the cave you will find the Geomancer Stones in a chest. To the northeast you will find three houses together. Visit Craig the logger in the south end of Dimwood. The Ghost of Jarel Lycrow (Chapter 2) Follow the east side of the river north. You will find Navon Du Sandau near the center of the town. Return to Dhatsavan's column in the ruins with the Cup. After you take a few steps, a dialog will start. He will tell you his side of the story and his suspicions that the count may have wanted the cellar to collapse on his son. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Poison the rations inside with some Coltari poison. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. The Ghost of Jarel Lycrow (Chapter 2) Save game data location. Confront him with the message you found in the chest and he will admit his dislike of Navon. If you don't have one, you can find one to the north. Return to Craig and give him the trap. Inside one of the chests you will find the Interdictor Key. Your way will be blocked by one of Steelsoul's men, however. Continue through the pass into the northlands The Ghost of Jarel Lycrow (Chapter 2) You will be ambushed several times by Nighthawks along the way. Most of the locks on the grates at the top of the ladders are broken, but there is one good one near the top-right area of the sewers.
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