A technology item is defined by using a containerWindowType with the name of techtree__item, while the small item is defined with the name of techtree__small_item. This is done with inserting an instantTextBoxType with the name of "Name" into the item, usually between the "Icon" and "bonus_icon". This item has been removed from the community because it violates Steam Community & Content Guidelines. I dislike the Congress feature and the civil war so im not huge on playing America. This does not always apply, such as when the technology is fairly close, but modifying the format can change the way the paths between technologies are drawn regardless. Researching an equipment technology unlocks a basic variant of the equipment type particular to that country. This item requires all of the following other items. The AI is more challenging, theres more breadth and depth of options, and generally speaking this an excellent historical immersion experience. The format = "LEFT" argument is used to tell into which direction to aim x and y. If you run into any brick walls while trying em out, you may find our guides toHOI4 console commandsand HOI4 country tags helpful. In general, a technologies file is laid out similarly to the following example: Each technology is hidden by default, requiring special code to be put within GUI. Sometimes totally overhauling the game requires a subtle touch. There are two primary arguments that modify the cost to a technology. In this case, Hearts of Oak does not attempt to change the base game into something unrecognizable but enhances and re-balances technologies, industries, wars, events etc. For example, the following will result in the value of 3 for POL and a value of 1 for every other country: An arbitrarily large amount of modifiers is possible to add to an ai_will_do, and they will apply in the order they're put in the code. This could also be considered an overhaul mod of sorts given the extensive work done with the AI, but its not meant to necessarily give the player an alternative scenario or a more immersive experience. The arguments of base (changing the value), add, and factor (multiplying it) can be used to modify it. Join. Unique to equipment, this will also make the equipment icon be a copy from the technology icon, unless an equipment-specific icon was created in the GFX__medium format. If you're looking for equipment codes, check out our equipment names list. This in particular is done in the. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. The mod is still in relatively early days, and theres only dedicated content up to 1885. For example in the base game we have infantry_equipment_1, etc. This is done with the naval folder with Man the Guns, for example. Puts cats on infantry and can't open tech tree, I have some kinda of robot in all places and when I open the tech tree it has like nothing. with 'by blood alone' you just use the NSB tank format. A technology or doctrine tree item is the technology itself within the tree. These tags are most commonly used to spawn equipment into the game. This can be useful for technologies which use an icon that's not the same as the equipment that it unlocks, such as the landing craft or rocket engine technologies in base game. The distinction between small items and regular items is in equipment. The icon of the technology the position on the box. DnD alignment: Lawful Good. Convoys (only 1). In 1936 South Africa has a very small and poorly equipped military consisting of only three six-Infantry battalion divisions (Cape Force), three three-Infantry battalion divisions (Cape Brigade), and a single air wing of 30 Gloster Gladiator interwar fighters stationed in Transvaal. When a country unlocks a type of equipment while employing a matching design company, its bonuses will be attached to all variants of that equipment type. Technologies can make the bonus apply to either the sub-unit types themselves, or the categories they fall in, defined in /Hearts of Iron IV/common/unit_tags/*.txt and specified in the sub-unit definitions. This does not modify the start year shown in the top of the technology folder for some of the folders, this is defined within the interface file of the folder. A small change, but an incredibly rewarding one when such battles as Stalingrad and Moscow are finally more representative of their real history counterparts. Questions, Paradox This does allow making the names be country-specific by prepending it to the beginning, separated with an underscore. The word equipment after the name of the equipment is not needed here. research_cost = 1 assigns the base research cost for this technology. For large items, usually the name of the technology is also shown on the tree without needing to see the description. The equipment needs of units refer to general equipment archetypes. This is my old technology mod, and the original core of Road to 56. Expert AIputs in a lot of behind the scenes work to make the AI a more challenging opponent for the players, specifically with the 1936 start with Historical Focus mode turned on. I see a lot of "how to win as the soviets" posts in here. Tackling an entirely dynamic yet strangely parallel political landscape boasting thousands of unique events, fully fleshed out focus trees, and quirky interactions, this mod gives the player a tantalizing taste of living in an alternate timeline. The name of the technology whether it should be displayed, and if it is: where to show it and with what font. These would be used for both regular and small items - in order to make small items be smaller by appearance, folder-specific sprite definition are required. is it possible to find out the name of the equipment from the mods? Man the Guns makes designing variants an integral step of building ships, as only individual hulls and modules get researched that don't unlock ship variants (or classes) by themselves. 82. r/hoi4. Here's an example of a technology-sharing group defined using all of these: Every single one of the above references is specified within defines and can be changed within a mod. If it's met, AI will also not be able to select the technology to research. Contents 1 Features 2 Further Information 3 Credits 4 General Information Features New focus trees or improvements for almost all starting nations, and overhauls of vanilla ones. 517. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. show_equipment_icon = yes is used in order to make the equipment icon show up when hovering over the technology in the tree. Create a new text document using word pad or similar software, then copy and paste the below into it: Create an account to follow your favorite communities and start taking part in conversations. The Great Wardoes exactly what it says on the tin Hearts of Iron 4 has been transformed to the world of 1910, where old-fashioned imperialistic powers jockey for supremacy at the dawn of the 20th Century. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. Within that containerWindowType, a buttonType with the name of the folder (with _tab appended in the end) is used to represent the folder, using my_folder as an example: In here, position = { } controls the position of the folder tab, while quadTextureSprite is the exact sprite used by the tab. If you're looking for equipment codes, check out our equipment names list. 1 / 5. Press question mark to learn the rest of the keyboard shortcuts. The nitty gritty of realistic global warfare is reflected in this meticulous reworking of the terrain textures into landscapes that not only look more realistic but speak of the startling scope of the conflict. Valve Corporation. For doctrines, it's also typical to add the textbox detailing what the folder is. If you have a related Youtube channel, enter the URL. unbrauchbar,da der mod nicht aktualisiert wird.. Mod is broken. The value will be modified if the triggers are true. Several database objects can be set to be unlocked by a technology, including equipment types, equipment modules, sub-units, and buildings. Press question mark to learn the rest of the keyboard shortcuts. Its also not recommended you use this mod while playing minor nations. /Hearts of Iron IV/common/technologies/*.txt, /Hearts of Iron IV/common/technology_tags/*.txt, /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, /Hearts of Iron IV/common/unit_tags/*.txt, /Hearts of Iron IV/common/combat_tactics.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/common/technology_sharing/*.txt, NDefines.NTechnology.BASE_TECH_COST = 100, NDefines.NTechnology.BASE_YEAR_AHEAD_PENALTY_FACTOR = 2, NDefines.NAI.RESEARCH_DAYS_BETWEEN_WEIGHT_UPDATE = 7, NDefines.NTechnology.MAX_TECH_SHARING_BONUS = 0.5, it should be made impossible to research manually. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. This mod is compatible with Version 1.10 Collie & all DLC. This will look as such: This particular technology will grant +10% Political Power gain and +20% resource extraction efficiency when researched. The picture defined within is done with the picture iconType, and it cannot be changed to be technology-specific, it depends only on the sub-technology index of the technology. This mod is compatible with Version 1.10 Collie & all DLC. Of all the Paradox titles to deploy massive mods libraries, none might compare with the whopping collection of over 20,000Hearts of Iron 4Mods. Additionally, incredibly important are the gridboxes representing technology tree branches. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. Keep your eye on this one. Furthermore, were worried its commitment to extending the timeline from 1857 through to 2050 is a bit ambitious, given the vastly different worlds represented in that start and end date. This page was last edited on 18 February 2023, at 20:36. If youre interested in learning more, we did a more in-depth mod reviewthat explores what makes it so compelling. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Espaol - Latinoamrica (Spanish - Latin America). Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. start_year = 1935 assigns the year at which the technology is intended to be researched. @polk0929 - most likely by using the add modified equipment method (detailed above). You need to sign in or create an account to do that. It is only visible to you. 44. allow_branch = { } is a trigger block that, instead, needs to be met in order for the technology to be visible. If you dont have Man the Guns, the mod will also cause some unexpected AI behaviour. But you have to go down the Confederate path. The position is in sets of coordinates defined by the slotsize of the gridbox that this technology is assigned to. Hi, will this mod get updated when the main mod gets its update? The research tab has been replaced by a new tech tree, reflecting the state of the Fallout universe in 2275; some of the tribal factions will be equipped with spears and scavenged firearms, where the more advanced factions can research and deploy the vaunted Power Armor that has been on the cover of most every Fallout release in the last few years. In order to assign an experience type to a technology, xp_research_type = army is used. Technology-specific icons don't exist for sub-technologies, instead using a set of indices. it must have a separate gridboxType definition within the folder's container window. If a technology has several technologies connecting to it via path, then at least one of the technologies leading to it must be researched. The add_equipment command in Hearts of Iron IV can be shortened to ae - ae is simply an alias, the two commands have exactly the same function. Well youre in luck! These can be edited to change the position or the font. With a keen focus on deepening historical accuracy with challenges for the player, this mod succeeds in bringing more life to this cacophony of death. The two most commonly-used positions in here are "LEFT", for making x point up-to-down and y point left-to-right, and "UP", for making x point left-to-right and y up-to-down. Battalions have a maximum speed no slower than 4, regardless of equipment, Last edited on 18 February 2023, at 20:36, https://hoi4.paradoxwikis.com/index.php?title=Equipment&oldid=60377, Play This mod is compatible with Version 1.10 Collie & all DLC. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front.