This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign. Maybe a walkthrough? Within this map pack you will find a bunch of maps representing different levels of The Sea Ghost, a smuggler's ship from the adventure The Sinister Secret of Saltmarsh, published in the 5e Dungeons and Dragons module Ghosts of Saltmarsh.. If you have a party of players that have more beer and pretzel . AD&D modules produced by TSR UK, and set near the town of Saltmarsh. The companion in Part 3 is also excellent. The Sinister Secret of Saltmarsh is one of the adventures featured in the upcoming D&D Book Ghosts of Saltmarsh. U1 uses a number of tropes that had appeared in other adventures from the late 70s. TSSoS also comes packed with a number of DM Tools and DMFI widgets and scripts, so feel free to use this as a small campaign with your friends and family if you feel so inclined to try your hand at DMing (but know that it is also hands free and all the heavy lifting is done up front). [3] The publication contains large-scale maps, a full background story, and detailed encounter descriptions for the players and DM. As the characters search the room they will begin to uncover a nest of 3 Ghost Spiders . In Single Player it would be nice to have some way to fast forward time or turn off the cycle. - had problems with cleric as well. This module contains. Your own hooks may work better than any others, of course. For whatever reason I was using doors from it somehow. Like Tales from the Yawning Portal before it, Ghosts of Saltmarsh takes several classic D&D modules (this time around an aquatic theme) and updates and revitalizes them for 5th Edition. - Arena cutscene does not make sense. Wikipedia has an article on the same subject: https://ddowiki.com/index.php?title=Sinister_Secret_of_Saltmarsh&oldid=531093, Pages using DynamicPageList parser function, 5-quest story arc (level 3/32) set in the, Unlike previous expansions, the free items are not autogranted to all your characters. Sea Ghost Top Deck. Probably one of the best storylines of any module series. Bell of Lost Souls Staff Writer and DM, J.R. covers RPGs of all stripes and on occasion eats sandwiches. Subscribe to get the free product of the week! All of that has kept me from playing the module thus far. You can get it by ordering it above. How they split up, group up, and face the characters will depend on how the characters act. With the Sea Ghost taken down, our characters return to Saltmarsh with the information they need to head into Ghosts of Saltmarsh Chapter 3: The Danger in Dunwater. The look is dark and broody, very nicly done. It faithfully captures all of the important points of the ori. - Corporal Radric on the trip back has wrong conversation Then lost the spear I gave him.. I really enjoyed my playthrough and wanted to see how much more depth there was to the adventure. Superb The Sinister Secret Of Saltmarsh (AD&D Roleplaying, Module U1), By Dave Browne, Don Turnbull publication is consistently being the very best close friend for investing little time in your office, evening time, bus, and all over. We use our own custom deity system here, so make sure to read those changes and requirements before proceeding as a Cleric. MODULE U1 - SINISTER SECRET OF SALTMARSH, DUNGEONS DRAGONS. U1: "The Sinister Secret of Saltmarsh" (1981), by Dave J. Browne with development by Don Turnbull, was the first adventure in the "U" series. Maybe because the arena master was already dead? No clues how to do that, boat just takes me back to the cave. I see the issue. - after falling into snake pit Oceanus disappears.. Maybe have some tracks left by smugglers next to secret door? In the second half of the adventure, when the players are forced to board a smugglers shipthe same rules applyand one ill-timed fight can trigger the entire ship to start joining in the fray. It's hard to run some of these situations. Still making more for city guards and so on. Is there any chance of seeing a corrected scan that fixes these issues? Ask your players to review the downtime activities in chapter 2 of the. - gold from some containers in the beginning was warded twice "your share of the loot is 5GP", Get 5 GP, then take them out actually get them. Also, their file size tends to be smaller than scanned image books. Skerrin has sent another agent to the haunted mansion, Ned Shakeshaft. Checked in toolset, but there is no trigger to spawn crocolisk. Pay special attention to the time and make sure every player gets a chance to talk about what they want to do. Henchmen are also available if you play your cards right. For a fun twist, we can add a secret and clue to our game that the smuggled weapons found by the characters are actual weapons of King Skotti's armies. [2] The adventure was written by David J. Browne with Don Turnbull, and published in 1981 as a thirty-two page booklet with an outer folder. The Sinister Secret of Saltmarsh is an AD&D module written by Dave J. Browne with Don Turnbull. Please critique as I may be using them in the game and I want them to be the best I can make them. Graeme Morris, who did cartography, editing, and production for the entire U-series, would go on to greater fame as the author of the majority of TSR UK's adventures. Or too dogmatic. His goal is to destabilize the council of Saltmarsh and take it over with members he can control, just as he controls Anders. The combat sequences are also generally excellent, particularly in Part III. Somehow I must have misplaced it in the Required Projects list or removed it from the Haks of Saltmarsh by accident. @DM Wise it might help to put the hak in an archive (zip 7z or RAR). So I suppose it is possible that if you enter Saltmarsh at night on your first entrance, then you won't find any of the people you are looking for? No directions. This is a good chance to fail forward. These were some older tilesets created by Lord of Worms (true genius). In this preview, however, only the following 9 of the following dungeons are available to preview:. When it works well, a fight on the Sea Ghost can feel like the one of the best action adventure movies we've seen. - TYPOS: "Hight Priest" - Rules for Cleric at Server Entrance; "toan" - Minstrel Leader at Kraken. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventurers with the AD&D (TM) rules. The module includes optional pre-generated first level characters for use by the players. It features undead horrors, smugglers, pirates (parrots and hooks included!) As written, it's a tough situation. Are there any estimations as to how many hours of gameplay will the module take? About the Creators. An agent of the Scarlet Brotherhood of course! Hopefully I didn't break anything in the process (fingers crossed). I just bought the PDF and there's NO MAPS??? The Sinister Secret of Saltmarsh is a wonderful adventure that helps us stretch a lot of DM muscles that we often talk about on this website and in Return of the Lazy Dungeon Master. Deity system got fixed after I compiled module myself. The Sinister Secret of Saltmarsh received positive reviews from critics. Thought you would be able to buy them. Make sure you either have the Required Projects (hyperlinks near bottom) and extract into your hak folder (CEP 2.65). I have the ORIGINAL Modules (all three) and as a player I loved that's why I bought them to DM I loved having them figure it out and face the consequences when they did not. :D Search the history of over 797 billion Thanks for your support! - getting lost (what to do next). If The Sea Ghost is probably the easiest to run as written, or with minor changes, this one. The body causes great concern among the council members. Those are invaluable and the kind of things a builder looks for in feedback. And everything about the adventure sites promote this idea. Perhaps I was too clever. This works right into the hands of the Scarlet Brotherhood and adds pressure in the opposite direction from the rumor that the dead woman shows that the Sea Princes are returning. large-scale maps, full background information and detailed encounter descriptions . Ghosts of Saltmarsh compiles seven of the best nautical adventure from D&D's history. We really have to be comfortable thinking on our feet. Difficulty - in the beginning most encounters were too deadly for solo player. I have attached a few screenshots from my solo and party playthroughs. The files were designed to be used with VTT apps such as Roll20, where you can assemble the ship in the way it best suits your campaign, being it placing . However it is perfectly fine as a stand-alone adventure. Ned, however, doesn't know who Skerrin is. There would eventually be over a dozen, spanning from 1981-1986, most in the U- and UK-series products. The PDF HAS NO MAPS !!! I thought I downloaded all the necessary files as well as required projects, yet the log file states the wrm_seasonalv10.hak is missing. Thanks for your hard work! Yes, Tarot Redhand is correct. Bambra criticized how the first-level characters provided with the module come equipped with magic items: "I fail to see how this can be justified, as the module is not difficult enough to warrant the bestowal of magic before play even begins. The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons ( AD&D) roleplaying game, written by Dave J. Browne with Don Turnbull. The second part of the module follows on from the first, expanding on the concept.[3][4]. The adventure can be played by 5-10 characters of levels 1-3. I've uploaded a revised version that has a bit more NPC and NPC interaction to help guide folks along. 1 (beta run) Silverymoon; Price of Freedom and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. The adventure can be played by 5-10 characters of levels 1-3. Also added more instructions for module installation (to include where to put CMP music files since I forgot to add that in the original instructions). The town of Saltmarsh is described in Dungeon Master's Guide II (2005) for 3.5e - though that Saltmarsh is presumably much higher-powered than the Saltmarsh of this adventure would have been. The cellars, however, are a great example of how we build situations and let the players navigate that situation. Yes, I still hold that to be one of the CCC hidden gems. These hooks are very focused on the house being haunted and the potential of finding treasure. $19.99. If you purchased Sinister Secret of Saltmarsh, yet you did not log into the game with an active VIP subscription between the launch of Saltmarsh on August 4th and 11:59 PM Eastern September 5th 2021, your account is not eligible and you will not have any claim tickets to give to Garthalmor. An evil Alchemist's mansion stands alone on a cliff and mysterious lights and hauntings have kept people away despite rumors of great treasure. - one of the houses is clipping with grass: https://steamcommunity.com/sharedfiles/filedetails/?id=2067205124 The module comes with two adventures: a hau. discovering the real secret of life. The music choices are excellent. The Sinister Secret of Saltmarsh is expected to contain, when released on live, 10 dungeons and a wilderness adventure area. The wiki page for the EGI has a list of sources, full product names, abbreviations, and a link to the full, downloadable index. Sigh. Maybe those who have played it so far know the AD&D modules this is based on and have an idea where to start. 75% off Expansion Trove. Sr. Editor & Publisher: Larry Vela In this preview, however, only the following 5 dungeons are available to preview: Danger at Dunwater 3/32 The Final Enemy 3/32 What Sleeps Below 3/32 The Hijacked Haul 3/32 Back to Basics 3/32 We have detected that . I'd love to give this a shot but I can't seem to download the WOG custom HAK. MODULE U1 - SINISTER SECRET OF SALTMARSH *NM/MT 9.8 NEW* DUNGEONS DRAGONS. - Sahuagin Priestesses look male I know resting in inn forwards time but my broke PC could not afford it in the beginning. Sorry for the confusion. The masked man had a strange affectation, however. Expansion features will also be available separately on DDO store, usually 6 months after the release, This page was last modified 15:01, December 4, 2022 (Update 57) by DDO wiki anonymous user. The Sinister Secret of Saltmarsh - a Ghosts of Saltmarsh DM's Resource - The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. Write down a handful of possible downtime activities given their location, the current point in the story, and the backgrounds of the characters. He was not at temple altar. If you want to run this in 5e, just use Ghosts of Saltmarsh. Some might need a couple of rounds to get their pants on and find their sabers. I am back at the Dunwater delta ready to go back to Saltmarsh, but it wont let me get back on the boat. We are going to play this on the 16th so it is time to finalise my prep. It's hard to run some of these situations. This was my first attempt at a stand-alone module, and I am forced to think of things in a slightly different light (as opposed to the greater whole where everything is connected and there are multiple parties who are able to figure things out rather quickly). These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Sitting on the table next to him are several objects that have been turned to solid golda secret that nobody has discovered, and nobody ever will unless the players stumble into it. As a result I cannot give this module any vote other than 10/10 in terms of combination of quality, visual, gameplay, story, value and replayability. There's no constable at the constabulary, no mayor at the townhall and so on. This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh. But good news! The characters might escape or might be transported to the Sea Ghost when it comes back in. Also, made NPC Oceanus truly aquatic/amphibious so he may survive above or below water. It wants the place to feel like a place you can just wander around in, which is what makes the whole adventure work in the first place. Update: 7/12/19: Corrected a few minor issues and added a bit more "direction". I have already left Oceanus at alliance meeting. Sinister Secret of Saltmarsh mini-expansion was introduced in Update 50 on August 4, 2021. This review concentrates on the printed version of the product. This has all the hallmarks of a great adventure beginning. In case anyone else runs into this issue, I found another work around. Will it be possible that they sneak on disguised as the smugglers from the haunted mansion? Downloading now, looking forward to trying this one out! It feature. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous forgotten treasure. There's still a few things I would like to change but it's a rather major project to complete. The characters have very much been brought to life and have great personality. "Unravel the mystery and rumors of strange . Thanks DM Wise & WoG Team for posting this up. U1 Sinister Secret of Saltmarsh by Dave Browne with Don Turnbull. Dicing with Dragons, An Introduction to Role-Playing Games, "Review of the Sinister Secret of Saltmarsh", "Retrospective: The Sinister Secret of Saltmarsh", "Top 10 D&D Modules I Found in Storage This Weekend", "Explore A Spooky Town And Face New Foes In DDO's Sinister Secret Of Saltmarsh Expansion", Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=The_Sinister_Secret_of_Saltmarsh&oldid=1128622723, Role-playing game supplements introduced in 1981, Short description is different from Wikidata, Creative Commons Attribution-ShareAlike License 3.0, This page was last edited on 21 December 2022, at 02:56. Get Tabletop, RPG & Pop Culture news delivered directly to your inbox. Thieving skills, stealth (or preferably Invisability) are essential. These are simple bandits. C $27.12 + C $27.10 shipping. Indeed, action picks up almost immediately after the events of its predecessor, which makes it quite easy to use at the table. So where does this quest even start? 75% off Masterminds of Sharn. This product is only available in the Ghosts of Saltmarsh bundle.. :). Working on converting the U series over to 5e and would love to use maps built for VTT. Enjoy! From there you'll have to decide how things might turn out given how the characters react to the situation. Who actually is selling the king's weapons to the smugglers? #DDO . "[2], The module was ranked the 27th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. The server version which I have played through has advantages over the standalone module but I believe overall the quality is fairly similar. I used spawne rod of resurrection on Oceanus once.. his body (my loot, nooooo!) They're not very bright, not that easy to control, and prone to either acting stupidly or running away. In this video we finally h. Quest givers and entrance to the wilderness area is located within the inn. 1 (beta run) Silverymoon; Price of Freedom On this Wikipedia the language links are at the top of the page across from the article title. Id like to give special thanks to Zwerkules, Lord of Worms, Senemenelas, Tom Banjo, Ancarion, Nexorcist, Oseryn, Amethyst Dragon, the CEP Team, Dafena, Grymlorde, Tarot Redhand, Proleric (Farmers say the darndest Things) and many others that I have likely forgotten, who have contributed outstanding custom content that is used in this module. The "POD" means the "Print On Demand" copy. Most of the upper two floors of the mansion in chapter 2 of Ghosts of Saltmarsh runs smoothly and requires little modification from the book. Names, trademarks, and images copyright theirrespective owner. The adventure can be played by 5-10 characters of level 1-3. Compressed added. I have a PoD copy, and pages 2, 6, 8, and 25 all show cropping at the spine edge. Between clearing out the haunted mansion and taking on the Sea Ghost, we might have a downtime scene or session. The printed module is taken from a scan of the original module that was produced in 1981. Main quests (quest givers in the tavern, entrances in the wild) The Haunting of Saltmarsh 3/32 Questgiver: Krag; Under the Cover of Darkness 3/32 Questgiver: Anders Solmor; The Sinister Secret of Saltmarsh contains 10 dungeons and a wilderness adventure area. Get discounts on expansions in the DDO Market: 25% off Isle of Dread 25% off Sinister Secret of Saltmarsh 50% off Fables of the Feywild 75% off Masterminds of Sharn 75% off Expansion Trove Now through March 5th! Most newer books are in the original electronic format. Marketing Manager: Mars Garrett This particular agent, however, will end up dead if the council (and thus Skerrin) finds out that the characters know who it is. You see, Anders Solmor isn't acting on his own in this. That doesn't mean they'll act perfectly, however. Have a question or want to contact me? - player house has stairs but no upstairs area Dungeons & Dragons Secret College of Necromancy D20 Green Ronin. This DM Version is based on Oraweb's NWN mod of the original U1 The Sinister Secret of Saltmarsh. What is its sinister secret? A highlighted page from the module. This tends to come up as advice in every article I write for 1st level adventures and it's still just as important when running Sinister Secret of Saltmarsh. The only deviations from the instructions were with versions - I used CEP 2.66 and the April 2020 version of Mountains and More (I didn't have a choice). thank you! Haunted House Cellar. Get discounts on expansions in the DDO Market: 25% off Isle of Dread. The abandoned, dilapidated mansion of an evil alchemist has been the subject of rumors about hauntings and treasure. "[2] Bambra noted that the adventure's main thrust engages the players' problem solving skills, forcing them to piece clues together, and that the encounters in the adventure should present no problems to an intelligent party. It doesnt hold your hand, it wants you to work for it. The Sinister Secret of Saltmarsh (1981) Danger at Dunwater (1982) Salvage Operation (2005) Isle of the Abbey (1992) The Final Enemy (1983) Tammeraut's Fate (2004) The Styes (2005) Additionally, the book contains rules for ship-to-ship combat, character backgrounds and includes details on the port town of Saltmarsh which anchors each adventure. One-click unsubscribe later if you don't enjoy the newsletter. The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. Please make a Print On Demand option for this book. All other items can be claimed multiple times. Ian Livingstone 1982| title=Dicing with Dragons. [4] - lots of openable doors with no transition Perhaps it's my spawn method that's causing issues? Thanks for the constructive feedback everyone. The module is intended for starting 2nd level characters and may take you to around level 9, give or take. - Oceanus - the AQUATIC elf - drowns.. - after getting out of submerged cave.. and is on the surface! This is a ruse, however. Published in 1981, U1 The Sinister Secret of Saltmarsh stood out from any adventure for Advanced Dungeons & Dragons which had come before it for many reasons. The adventure itself, however, doesn't offer very strong hooks to get there. According to TSR's official codes, the "U" coding on "Secret of Saltmarsh" stands for "underwater." Thus, we can help this adventure out by offering a stronger hook. 35 of White Dwarf magazine by wikipedia:Jim Bambra, who scored it 9 out of 10 and described it as entertaining and interesting. On top of that this has been uploaded to be shared freely for the NWN community. The visual effects are stunning. Appelcline, Shannon. Saltmarsh is very twisty and keeps ya on your toes. The TSR UK office opened on March 31, 1980, following TSR's failed attempt to merge with Games Workshop. Updated: 1/22/22: Fixed damage dice for double scimitar. What if they lose? took me three sessions to run the first half of the module (of course first session was also making all of the AD&D characters, so probably closer to 4 or 5 hours total). The module is divided into two parts, The Haunted House and Sea Ghost, which are intended to be played consecutively. You might be able to avoid that area altogther if you use the cave in the first Hool map. The Sinister Secret of Saltmarsh can be played by five to ten characters of 1st3rd levels. What is it's sinister secret? Looking back at the actual Sinister Secret of Saltmarsh adventure itself, we need to pay special attention to the characters' first level. The problem disappeared in the later parts of the game.. somehow.. For corrupted files solution should be to redownload everything and if there is temp folder in modules folder then dalete it. I had that happen to me with corrupted modules and some versions of NWN:EE. Journal entries were adequate. It actively promotes DMs taking ownership of the adventure. Here is a sample of a page from a watermarked title: https://watermark.drivethrurpg.com/pdf_previews/17069-sample.pdf, Customers Who Bought this Title also Purchased. The second part of the module follows on from the first, expanding on the concept. $25.00 + $7.99 shipping. For whatever reason, about 5% of Linux users crash at this spot. The adventure can be played by 5-10 characters of levels 1-3. This required the adding of Zwerkules' Medieval City Hak even though no areas are made with it. Equally significant is that the module encourages and rewards . Duh. D&D Dungeon Module U1 The Sinister Secret of Saltmarsh TSR #9062. The Sinister Secret of Saltmarsh contains 10 dungeons and a wilderness adventure area. Update: 7/18/19: Added more polish, provided a few more context clues, added a missing hakv(wrm_mirkwood.hak) that helps clear up some mini-map issues with the Mirkwood tileset, and added Zwerkules cleaned up and slimmed down tilesets for faster load times and improved performance. All NPCs are like generic MMO dummies with no useful information. An evil Alchemist's mansion stands alone on a cliff and mysterious lights and hauntings have kept people away despite rumors of great treasure. (Pre-Owned) Sponsored. The module is divided into two parts, The Haunted House and Sea Ghost, which are intended to be played consecutively.